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In the past years we have seen drastic advancements in the development of technology designed to simulate the human form in digital space. The primary objective of these technological developments? Realism.​ This unyielding objective has not only resulted in the birth of photo-real digital human avatars, it has also influenced the fundamental nature of the technology. Systems such as 3D scanning and motion capture are used to accurately transpose the organic human form into digital data, and this data is then imported into 3D space where integrated systems and UI designs are formulated to reflect the parameters of the physical world. But what if we were to look beyond real-world simulations? How can we work outside of the limitations designed into the technology to authentically explore the possibilities of the digital human experience?

© 2025 by Hermione Flynn

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